First off, please note: This "misa500" project is not in minecraft.
It does, however, use the highly realistic texture pack that many people
like to use when playing minecraft: Misa's
Realistic Texture Pack
The project can currently be described as a UDK(Unreal Development Kit)
import of the Misa500 texture pack, with objects created from it.
The long term goal is to use even fancier, non-block objects;
however, I'm not a 3D artist, so I gratefully am using Misa's great texture
pack, along with boring standard-sized blocks, to get this project off the
ground.
The code lets you place objects relatively easily with the
UDK editor, and make your own levels with it. You can then pick
up/place/interact with the same object "in-game"
At present (April 8, 2013), there are approximately 40 different types of
object that can be selected and placed. Standard Object size is 48x48x48, so
setting a grid snap to 16 units in UDK Editor, is helpful. However,
there are some smaller-sized objects here and there. There is no hard
constraint on what size objects must be.
See the top of the page, for where to download the .UPK file, along
with source code.
Why start this project?
I can see the following potential benefits from having this in UDK:
More flexibility in placement. No constraints to place in grid, and can be placed at any angle
Potentially ultra detailed objects
Could potentialy have *very* realistic and more interesting ground/scenery/buildings, for custom maps
Creating triggers and moving features can be done in a real scripting language (Kismet) rather than wierd "redstone" hacks
"mods" can be done using a known, documented set of mechanisms.
For downloadable adventure style maps, you can explicitly set objects
to be non-tweakable in-game.
TO DO:
Ladders and other "add-ons" (Got ladder obj now!)
Turn off motion blur, from my GameInfo, instead of manually?
Tree leaves
Import a true cylinder for treetrunk, rather than a brush octagon
Figure out what to do about water/other flowy things
triggered stuff(doors,trapdors, lights)
burny stuff(fire traps, lava)
explody stuff(tnt of course. partial progress)
(someone else can) write mobs,etc.
figure out what to do about multiplayer
Tips for working in UDK
Turn on snap-to-grid,16 units(because blocks are 48 units)
Move pivots to be at the bottom of meshes, to make lining up easier. May fix snap-to-floor?
Do use Control-End
Using Alt-mousedrag, clones an object and aligns it properly with its parent
When sculpting brushes in UDK Editor, extrude OUT, not in, or textures get weird