The solution I found, involves creating or modifying two files:
PlayerController, to handle calling entrypoints for things via "exec"
functions, and PlayerInput, to best deal with the actual keyboard input.
Source code:
M5PlayerController.uc
M5PlayerInput.uc
The above presumes you have also modified your HUDtype to be plain "HUD"
or some such, in your GameInfo class!
(Note to mention also setting PlayerControllerClass=class'MyPlayerController')
Written by:Philip Brown
Bolthole Top -
UDK top -
Search Bolthole.com